Machine code is a computer program written in machine language. It uses the instruction set of a particular computer architecture. It is usually written in binary. Machine code is the lowest level of software. Other programming languages are translated into machine code so the computer can execute them.
An instruction tells the process what operation to perform. Each instruction is made up of an opcode (operation code) and operand(s). The operands are usually memory addresses or data. An instruction set is a list of the opcodes available for a computer. Machine code is what assembly code and other programming languages are compiled to or interpreted as.
- 1 Writing machine code
- 2 Typical instructions of machine code
- 3 Instructions
- 4 Example
- 5 Related pages
- 6 References
Writing machine code
Machine code can be written in different forms:
- Using a number of switches. This generates a sequence of 1 and 0. This was used in the early days of computing. Since the 1970s, it is no longer used.
- Using a Hex editor. This allows the use of opcodes instead of the number of the command.
- Using an Assembler. Assembly languages are simpler than opcodes. Their syntax is easier to understand than machine language but harder than high level languages. The assembler will translate the source code into machine code on its own.
- Using a High-level programming language allows programs that use code that is easier to read and write. These programs are translated into machine code. The translation can happen in many steps. Java programs are first optimized into bytecode. Then it is translated into machine language when it is used.
Typical instructions of machine code
There are many kinds of instructions found usually found in an instruction set:
- Arithmetical operations: Addition, subtraction, multiplication, division.
- Logical operations: Conjunction, disjunction, negation.
- Operations acting on single bits: Shifting bits to the left or right.
- Operations acting on memory: copying a value from one register to another.
- Operations that compare two values: bigger than, smaller than, equal.
- Operations that combine other operations: add, compare, and copy if equal to some value(as one operation), jump to some point in the program if a register is zero.
- Operations that act on program flow: jump to some address.
- Operations that convert data types: e.g. convert a 32-bit integer to a 64-bit integer, convert a floating point value to an integer (by truncating).
Every processor or processor family has its own instruction set. Instructions are patterns of bits that correspond to different commands that can be given to the machine. Thus, the instruction set is specific to a class of processors using (mostly) the same architecture.
Newer processor designs often include all the instructions of a predecessor and may add additional instructions. Sometimes, a newer design will discontinue or alter the meaning of an instruction code (typically because it is needed for new purposes), affecting code compatibility; even nearly completely compatible processors may show slightly different behavior for some instructions, but this is rarely a problem.
Systems may also differ in other details, such as memory arrangement, operating systems, or peripheral devices. Because a program normally relies on such factors, different systems will typically not run the same machine code, even when the same type of processor is used.
Most instructions have one or more opcode fields. They specify the basic instruction type. Other fields may give the type of the operands, the addressing mode, and so on. There may also be special instructions that are contained in the opcode itself. These instructions are called immediates.
Processor designs can be different in other ways. Different instructions can have different lengths. Also, they can have the same length. Having all instructions have the same length can simplify the design.
The MIPS architecture has instructions which are 32 bits long. This section has examples of code. The general type of instruction is in the op (operation) field. It is the highest 6 bits. J-type (jump) and I-type (immediate) instructions are fully given by op. R-type (register) instructions include the field funct. It determines the exact operation of the code. The fields used in these types are:
6 5 5 5 5 6 bits [ op | rs | rt | rd |shamt| funct] R-type [ op | rs | rt | address/immediate] I-type [ op | target address ] J-type
rs, rt, and rd indicate register operands. shamt gives a shift amount. The address or immediate fields contain an operand directly.
Example: add the registers 1 and 2. Place the result in register 6. It is encoded:
[ op | rs | rt | rd |shamt| funct] 0 1 2 6 0 32 decimal 000000 00001 00010 00110 00000 100000 binary
Load a value into register 8. Take it from the memory cell 68 cells after the location listed in register 3:
[ op | rs | rt | address/immediate] 35 3 8 68 decimal 100011 00011 01000 00000 00001 000100 binary
Jump to the address 1024:
[ op | target address ] 2 1024 decimal 000010 00000 00000 00000 10000 000000 binary
- ↑ "What is machine language?" . Webopedia. Retrieved 2010-4-24. Check date values in:
- ↑ "What is Machine Code?" . Wise Geek. Retrieved 2010-04-23.
- ↑ "What is machine code" . Whatis.com. Retrieved 2010-04-23.
- ↑ "Machine language - Definition and More from the Free Merriam-Webster Dictionary" . Merriam-Webster. Retrieved 2010-4-24. Check date values in:
- ↑ "Machine language" . Computer Hope. Retrieved 2010-4-24. Check date values in:
- ↑ "Managed, Unmanaged, Native: What Kind of Code Is This?" . developer.com. Retrieved 2008-09-02.
Categories: Computer science
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